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Just released: Military Training Technology Report 2024 now available to read

12th June 2024 - 13:30 GMT | by Giles Ebbutt

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How cutting-edge technologies are combining to produce ultra-realistic simulation.

In this latest Shephard technology report, Giles Ebbutt looks at how terrain datasets, 3D object models, MR headsets, end-user devices and more can be brought together to create a truly immersive training experience.

Using the example of a real-world special forces hostage rescue exercise re-created in virtual form, the report provides a comprehensive overview of the technological building blocks available to achieve the highest possible level of realism.

'The real motivation behind this partnership is to show a proof-of-concept demonstration that brings virtual and physical training right to the tactical edge,' Jeff 'Hollywood' Puckett, Director of Readiness at PAR Government, told Shephard. 'That isn’t something you can do well in the purely virtual space; you need to bring the tactile hardware in so that users really can train as they fight.

'That is why the mixed-reality space excels here, because there is no "learn how to train" phase on "dummy" equipment. Instead, users can be out in the field, training with their actual kit, using simulated sensor feeds and C2 data that is so realistic the end-user device – and hence the trainee – cannot tell the difference between that and the real thing.'

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Giles Ebbutt

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Giles Ebbutt


Giles Ebbutt is a Shephard Media correspondent based in the UK who specialises in C4ISR …

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